The rush of 8th edition codex books has been impressive. While I patiently wait for the Space Wolves book to drop, the most recent release, Craftworld Eldar, looks so cool, I picked up at the book, dusted my Eldar off and drafted a list. Continue reading “Craftworlds – Alaitoc List 1850 points”
I had a chance to play my first game of 8th Edition Warhammer 40K.
Overall, it’s been a blast!
However, I must note that the new way of doing re-rolls can be decidedly weird in the new edition. It matters, because re-rolls are very common in the game. Having characters with aura-effects for re-rolls near units seems to be a major design feature of the new 40K. Continue reading “8th Edition Re-Rolls Are Weird”
As noted, I am working on a Chaos project for the new, 8th Edition of Warhammer 40K. Nonetheless, there is still stuff from my current (and still main) 40K army on my table, including these lovely Wulfen I managed to finish. Continue reading “Painted Wulfen for my Space Wolves”
Brace yourself. 8th Edition is coming.
A new edition of Warhammer 40K is as good an excuse as any to start a new army. Since I have a variety of Chaos miniatures, some of which I used to play Shadow War Armageddon, my current idea is to (maybe) finally try making them into a small army. Continue reading “Khornversions – Khorne MK III Berserkers”
While I am still building and painting my scenery for Shadow War Armageddon, I had an opportunity for a quick lunch-time game at my local Games Workshop store. Continue reading “Armageddon Blog 4 – My First Shadow War Battle”
Time to paint my Ferratonic Furnace from the Shadow War Armageddon Box. Continue reading “Armageddon Blog 3: Painting a Ferratonic Furnace”
The main attraction of Shadow War Armageddon box, at least visually, is clearly the terrain. I started by picking out the two sprues from the box that make the terrain piece GW calls, individually packaged, the Ferratonic Furnace. Continue reading “Armageddon Blog 2 – Building a Ferratonic Furnace”
Look at what the mailman brought. A shiny new box of Shadow War Armageddon!
It has been a while since I played with my Warhammer 40K miniatures, but Games Workshop latest skirmish tease has me back in a flash, ordering a box of Shadow War Armageddon (which also sold out in a flash, so I’m clearly not the only one). Continue reading “Armageddon Blog 1 – Unboxing Shadow War Armageddon!”
As I move house, my paints and miniatures disappeared in boxes. Deprived of “proper” hobby time, I took to playing on my iPhone. Deathwatch: Tyranid Invasion is a really cool retro game with shiny modern graphics
Playing Deathwatch feels a lot like playing Space Hulk or Imperial Assault (if set in Games Workshop’s grimy 40k-universe, not Star Wars).
What is Deathwatch: Tyranid Invasion?
Deathwatch plays as a turn-based strategy game. You command a “kill team” of 5 Space Marine to battle hordes of the insect-like Tyranids.
You select one of your Deathwatch Space Marines and order him to move, shoot, attack in close combat or use one of many special abilities (like setting a Space Marine, Space-Hulk-style, on overwatch) with a limited number of action points.
After that, it is the Tyranid’s turn. And more than once I found myself nervously fidgeting, hoping a Space Marine of mine would make it to my next turn alive.
As I said, very retro. And a lot of fun.
Choosing & Equipping the Space Marines
A big part of why Deathwatch: Tyranid Invasion is great fun is the ability to train, personalise and equip the various Space Marines serving in your kill team.
At first glance, Space Marines would appear to be fairly uniform. It is also worth mentioning that the game (currently?) only comes with Space Marines from three chapters, the Ultramarines, the Blood Angels and Space Wolves and in four variants: Tactical Marines, Assault Marines, Devastators and Apothecaries.
Though this might seem limited, the game more than makes up for this in the various skill-trees, equipment options and variants it offers within this selection.
Surprisingly, the developers truly managed to bring “personality” to the Space Marines. Playing the game, I really became attached to my band of grimdark heroes.
Rodeo Games even added a bit of banter between the Space Marines of different chapters, which sometimes plays during a mission. A cool touch!
Accomplish Different Missions!
Rodeo Games also added variety to the game by giving you different missions: Break through and reach a base, secure vital information, defend a position for a number of rounds or take down a particularly tough opponents like a Carnifex or Hive Tyrant.
Give Deathwatch: Tyranid Invasion a try!
Does Deathwatch: Tyranid Invasion replace the tangible gameplay of a board game with miniatures? No, not for me. Probably not for you, if you are coming from the miniature-games side of the hobby as well.
But if you’re plastic soldiers are packed away, as mine currently are, Deathwatch: Tyranid Invasion is a great game to scratch that particular itch.
It truly plays like a miniatures board game on a touch screen and very different from most smart phone games. And it really makes you work hard to achieve those missions (on Veteran and Heroic difficulty) with some nail-biting challenges.
Give it a try. Highly recommended!