Posted in Warhammer 40K, Warhammer 40K 8th Edition

Send in the Next Wave! – Reinforcement Points?

Games Workshop published another preview for the upcoming Astra Militarum Codex. The strategem “Send in the Next Wave” caught my attention.

amfocus_valhallan_boxout3ob

Question: Would you have to pay for this new unit with  Reinforcement Points?

Let’s look at the rules for Reinforcement Points:

Reinforcement-Points-1

The key sentence here is “Sometimes a psychic power or ability will allow you to add units to your army, or replace units that have been destroyed.”

The second half of the sentence clearly describes the effect of this strategem.

Thus it would seem that the Reinforcement Points rule applies and you would have to pay for this replacement of a previously lost unit through the use of a strategem.

And there are even some FAQs that go with it!

Reinforcements

 

What do you think?

Posted in Star Wars, Star Wars Legion, Uncategorized

Fantasy Flight Games announced Star Wars Legion Miniatures Wargame

“It was I who allowed the Alliance to know the location of the shield generator. It is quite safe from your pitiful little band. An entire legion of my best troops awaits them.”
–Emperor Palpatine, Star Wars: Return of the Jedi

Shouts and screams echo around you—the din of pitched battle. The air smells acrid from blaster fire as lasers hiss past your squad. A scout trooper roars past on a 74-Z speeder bike, weaving between trees and firing at someone you can’t quite see through the underbrush. You raise your blaster and fire in the same direction, hoping to avoid any shrapnel. Ahead, you see Darth Vader, towering over a group of fallen Rebels strewn across the forest floor. He flicks his lightsaber forward, and your platoon charges…

Fantasy Flight Games is proud to announce Star Wars™: Legion, a new miniatures game of infantry battles that invites you to join iconic heroes and villains, lead your troopers into battle, and battle for the fate of the Star Warsgalaxy. With Star Wars: Legion, you can build and paint a unique army of miniatures. You can command your troops in battle and devise masterful tactics. And you can conquer your opponent’s army to bring victory to the light side or the dark side!

With thirty-three unpainted and easily assembled miniatures, and all the cards, movement tools, tokens, and terrain that you need for battle, the Star Wars: Legion Core Set is the perfect way to bring Star Wars battles to your tabletop.

If you’re here with us at Gen Con 50 in Indianapolis, head to our booth to get your first taste of Star Wars: Legion, but in the meantime, read on!

Charge into Battle

Star Wars: Legion casts you as a commander in the heat of battle, pitting the Empire’s finest against the ragtag forces of the Rebellion. You’ve received your objectives from high command, and the tactics that you execute in battle will determine if you can restore freedom to the galaxy or crush the resistance of the Rebel Alliance forever.

The heroes, villains, vehicles, and squads of troopers that you command are the heart of your army, and each round, you’ll command your units to press your advantage. Whether your unit is a squad of Stormtroopers or a salvaged Rebel AT-RT, each unit can take two actions to march across the battlefield, launch a devastating attack, take careful aim, dodge away from enemy fire, take a moment to recover, or hold their action until the optimal moment.

Movement in Star Wars: Legion is fast and organic as you maneuver your troops around the battlefield using jointed movement tools. Unlike many miniatures games, you don’t need to measure movement for every miniature in a unit! Once you’ve measured movement for your unit leader, you simply pick up the other soldiers in the unit and place them in cohesion with the unit leader.

Not only does this make movement fast and intuitive, it lets you strategically position your troops to take cover from blaster fire or control strategic terrain. Sending your Stormtroopers charging into just the right place to line up a devastating crossfire or catching your opponent’s forces between Luke Skywalker and a powerful AT-RT walker are some of the game-changing moves that can turn the tide and decide the fate of the galaxy in any game of Star Wars: Legion!

Movement and positioning are important, but you’ll need to send your troops forward if you’re going to defeat the enemy army. Combat in Star Wars: Legion is driven by the weapons each soldier wields—whether you’re firing blasters, throwing grenades, igniting vehicle-mounted flamethrowers, or drawing a lightsaber. For every attack, you’ll choose the weapons you want your soldiers to use, adapting to the evolving battlefield by choosing between a blaster and a rocket launcher, for example.


Each of the four Rebel Troopers chooses to use an A-280 Rifle, contributing a total of four black dice to the attack. The 74-Z Speeder Bikes unit will roll a defense die for each hit.

Just as important as choosing which weapon you use is choosing when to attack. If your opponent is taking cover behind terrain or prepared to dodge your attack, then it may be better to reposition your unit and maneuver your forces to create a better opportunity for your onslaught. The choices you make will govern the fates of your soldiers—but if you lead them wisely, then victory is assured! For more information about movement and combat, visit the Star Wars: Legion minisite and keep an eye out for future in-depth previews.

Command Your Troops

To win the battle, your troops will need to move and attack, but first they need orders—and that can be challenging at times during the heat of battle. Luckily, you have your army’s commander to ensure you can activate your units at the critical times.

While every unit you control on the battlefield will activate each round, the command system for Star Wars: Legion presents you with the opportunity to outmaneuver and outthink your opponent. Adapting to the changing tides of battle is one of the things that separates truly great commanders from lesser officers.

You can find more details about the command system and ordering your troops on the Star Wars: Legion minisiteand in future articles!

Build Your Army

Like other miniatures games, Star Wars: Legion also gives you the chance to build a unique army. Before the game begins, you’ll select the exact heroes, villains, troopers, and vehicles that you want to use. Within the Core Set alone, you already have choices to make with thirty-three miniatures, including Luke Skywalker, Darth Vader, Rebel Troopers, Stormtroopers, an AT-RT, and 74-Z Speeder Bikes.

While the Core Set gives you everything that you need for your first battles, you’ll find even more options as you expand from there. You may choose to build an army that uses swarm tactics with large numbers of troopers, or you may focus on the improved armor and firepower of vehicles, but whether you’re planning a small-scale skirmish or a pitched battle between dozens of units, the game allows you to build an army that fits the way you want to play.

The choices and customization don’t stop there, either. Every unit in Star Wars: Legion has the option for you to tweak it to fit your preferences and playstyle with upgrade cards. You may upgrade Darth Vader with the ability to throw his lightsaber, load a rotary blaster onto your AT-RT, bring heavy weapons specialists into your trooper unit, or equip your 74-Z Speeder Bikes with long-range comlinks. No matter how you upgrade your units, every upgrade card is another step to making your army different.

 

And of course, perhaps the most entertaining step of army building for many players is to paint and customize your miniatures! All Star Wars: Legion minis come unpainted, so after you assemble your army, you’ll be able to paint them to create a truly unique army and bring the Star Wars galaxy to your tabletop. Although you don’t need to paint your army, many players find it more enjoyable to play with a painted army—and we’ll have plenty of articles and video tutorials to support your painting in coming months, including help for beginners. Even if you’ve never played a miniatures game or painted an army before, the Star Wars: Legion Core Set is the perfect entrypoint to the hobby.

Build. Command. Conquer.

Your troopers’ boots are on the ground, and battle is about to be joined. If you’re with us at Gen Con 50 in Indianapolis, head over to the Fantasy Flight Games booth to be among the first to experience the infantry battles of Star Wars: Legion!

Take command of your forces and give the order to charge—the Star Wars: Legion Core Set (SWL01) is scheduled to be released in early 2018.

Posted in Rumours, Star Wars, Star Wars Legion

Rumours: Star Wars Legion – A Star Wars Miniatures Wargame from FFG

Rumours floating about of a Star Wars miniatures game from Fantasy Flight Game:

Source of this rumour apparently is an email from Alliance, the Asmodee/FFG distributor in the US.

Star Wars: Legion

Epic warfare is an inescapable part of the Star Wars™ universe, and you can lead your troops to victory with Star Wars: Legion™, a two-player miniatures game of thrilling infantry battles in the Star Wars universe! As a miniatures game, Star Wars: Legion invites you to enter the ground battles of the Galactic Civil War as the commander of a unique army filled with troopers, powerful vehicles, and iconic characters. While innovative mechanics for command and control simulate the fog of war and the chaos of battle, the game’s unpainted, easily assembled figures give you a canvas to create any Star Wars army you can imagine.

FFG SWL01 Star Wars: Legion – Core Set $89.95 is the only new info. The quote is the full description.

My take

Would be interesting to see what comes of this. I do enjoy the odd game of Imperial Assault (meaning I have miniatures), and Star Wars is .. well .. Star Wars.

On the other hand, FFG’s recent shot at Wargames – the Runewars Miniatures Game – seemed stillborn to me, both due to overtly fiddly rules and by their decision to not bring people’s existing collection of Descent Miniatures into the game.

There may be an announcement following “the leak” (which looks reasonably authentic, though it could, of course, still be a prank).

Posted in Uncategorized, Warhammer 40K

Bell of Lost Souls Hacked!

Popular wargaming news site Bell of Lost Souls appears to have been hacked and is currently offline. Moreover, the Warhammer wiki website Lexicanum.com, which belongs to Bell of Lost Souls also has been hacked and is (likely) running malicious scripts (I would advise not to visit it).

Hope they figure it out soon!

Posted in Warhammer 40K, Warhammer 40K 8th Edition

8th Edition Re-Rolls Are Weird

I had a chance to play my first game of 8th Edition Warhammer 40K.

Overall, it’s been a blast!

However, I must note that the new way of doing re-rolls can be decidedly weird in the new edition. It matters, because re-rolls are very common in the game. Having characters with aura-effects for re-rolls near units seems to be a major design feature of the new 40K. Continue reading “8th Edition Re-Rolls Are Weird”

Posted in Warhammer 40K, Warhammer 40K 8th Edition

Information about Warhammer 40K 8th Edition from the Live Q&A

I listened in on Games Workshop’s live Q&A on the new edition of Warhammer 40K. Here are my notes, in case you’re interested.

Rule Changes

  • Rules from the Warhammer Community Preview Article are still in.
  • Armour Values for Vehicles are gone. Vehicles use a stat line like other models.
  • Vehicles will become less effective and “lose” abilities/stats similar to how big monsters in Warhammer Age of Sigmar become less effective as they take wounds.
  • Each vehicle will be affected differently and in a unique manner.
  • Monsters will work very similar to vehicles (and vice versa).
  • The new Edition still uses D6.
  • An average game of, say, around (currently) 1500 points will last about 90 minutes on average (about half of what it takes now).
  • New version is designed with 3-ways-to-play in mind with strong support for narrative play planned.
  • There will be two sets of point values for units/models.
    • One called “power level” for narrative play. Very “rough”, not taking into account individual equipment, etc.., but allowing “rough” balance.
    • For “Matched Play”, point values go into all the granular details of individual weapons, etc.
  • Key words are used to define abilities (i.e. a Space Marine Captain may buff units with the “Adeptus Astartes” keyword, but not, say, Imperial Guard).

Command Points & Army Organisation

  • Command Points are a new mechanism to make the game more tactical and better reflect army selection (narrative & matched play).
  • Narrative and matched play requires armies to be “battleforged” (organised long detachment rules).
  • Compliance with detachment rules will give an army command points.
  • Lots of detachments/force organisations will be available.
  • One command point per phase.
  • Command points can be used, for example, to re-roll dice, interrupt actions of an opponent during an opponent’s turn, etc.
  • “Generic” Command points will be in the general rules and army specific command points will be featured in future Codexes to reflect the flavor of different armies Codexes as a product will still exist (including command point rules).

Rules & Codexes

  • On launch there will be 5 books: Space Marines, Forces of the Imperium, Xenos, ??, ?? to cover all armies at launch (cheaper than Codexes). These include points.
  • Expansions such as Planetstrike and Cities of Death will reappear eventually (as well as new narrative supplements).
  • free core rules will be available digitally. GW stores and stockists will have a limited supply of printed free rules.
  • A Warhammer 40K app with army builder is being worked on, but will not be available on launch.
  • No currently existing factions and models will disappear (no “Bretonnians”).

Matched Play and Tournaments

  • Matched Play section will be updated annually (along the lines of Age of Sigmar General’s Handbook), including adjustment of point values.
  • New Edition was playtested by external playtesters (e.g. Frontline Gaming, etc..) as well as internal playtesters.
  • There are no specific tournament rules over and beyond “Matched Play Rules” (but guidelines/recommendations to help tournament/event organisers).

Story & Other Things

  • New faction(s) coming, including at least one at launch.
  • A design goal to position Chaos more fully as the main antagonist.
  • White Scars still exist (despite being absent from the new map).

Codex Refund

  • If you bought a Warhammer 40K Codex or rulebook within 8 weeks of last Saturday’s announcement of the new edition, you can contact Games Workshop customer service for a voucher.