Posted in Warhammer 40K, Warhammer 40K 8th Edition

Information about Warhammer 40K 8th Edition from the Live Q&A

I listened in on Games Workshop’s live Q&A on the new edition of Warhammer 40K. Here are my notes, in case you’re interested.

Rule Changes

  • Rules from the Warhammer Community Preview Article are still in.
  • Armour Values for Vehicles are gone. Vehicles use a stat line like other models.
  • Vehicles will become less effective and “lose” abilities/stats similar to how big monsters in Warhammer Age of Sigmar become less effective as they take wounds.
  • Each vehicle will be affected differently and in a unique manner.
  • Monsters will work very similar to vehicles (and vice versa).
  • The new Edition still uses D6.
  • An average game of, say, around (currently) 1500 points will last about 90 minutes on average (about half of what it takes now).
  • New version is designed with 3-ways-to-play in mind with strong support for narrative play planned.
  • There will be two sets of point values for units/models.
    • One called “power level” for narrative play. Very “rough”, not taking into account individual equipment, etc.., but allowing “rough” balance.
    • For “Matched Play”, point values go into all the granular details of individual weapons, etc.
  • Key words are used to define abilities (i.e. a Space Marine Captain may buff units with the “Adeptus Astartes” keyword, but not, say, Imperial Guard).

Command Points & Army Organisation

  • Command Points are a new mechanism to make the game more tactical and better reflect army selection (narrative & matched play).
  • Narrative and matched play requires armies to be “battleforged” (organised long detachment rules).
  • Compliance with detachment rules will give an army command points.
  • Lots of detachments/force organisations will be available.
  • One command point per phase.
  • Command points can be used, for example, to re-roll dice, interrupt actions of an opponent during an opponent’s turn, etc.
  • “Generic” Command points will be in the general rules and army specific command points will be featured in future Codexes to reflect the flavor of different armies Codexes as a product will still exist (including command point rules).

Rules & Codexes

  • On launch there will be 5 books: Space Marines, Forces of the Imperium, Xenos, ??, ?? to cover all armies at launch (cheaper than Codexes). These include points.
  • Expansions such as Planetstrike and Cities of Death will reappear eventually (as well as new narrative supplements).
  • free core rules will be available digitally. GW stores and stockists will have a limited supply of printed free rules.
  • A Warhammer 40K app with army builder is being worked on, but will not be available on launch.
  • No currently existing factions and models will disappear (no “Bretonnians”).

Matched Play and Tournaments

  • Matched Play section will be updated annually (along the lines of Age of Sigmar General’s Handbook), including adjustment of point values.
  • New Edition was playtested by external playtesters (e.g. Frontline Gaming, etc..) as well as internal playtesters.
  • There are no specific tournament rules over and beyond “Matched Play Rules” (but guidelines/recommendations to help tournament/event organisers).

Story & Other Things

  • New faction(s) coming, including at least one at launch.
  • A design goal to position Chaos more fully as the main antagonist.
  • White Scars still exist (despite being absent from the new map).

Codex Refund

  • If you bought a Warhammer 40K Codex or rulebook within 8 weeks of last Saturday’s announcement of the new edition, you can contact Games Workshop customer service for a voucher.

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