The box comes with one T-70 X-Wing miniature. Unlike the TIE/FO Fighter, which is largely a cool variant paint-job, the T-70 X-Wing clearly is a different model with a longer cockpit, a more square nose and, most notably, a split turbine on each side in the place of two smaller ones on the old-school X-Wing.
I like what Disney did with the ship’s design. It is still clearly recognisable an X-Wing, while giving one of the most iconic designs in movie history an update.
I am looking forward to seeing it fly in the new Star Wars movie.
A New & Improved X-Wing
Like the new TIE/FO Fighter, the new T-70 X-Wing packs a lot more umpf per point than its predecessor.
Comparing the basic Pilot-Skill-1 pilots, we see the T-70 X-Wing brings …
- One extra Shield
- The ability to Boost
- The new Tech upgrade-slot
- The ability to do the new Tallan Roll maneuver
- All-green maneuvers at Speed 2, where the old X-Wing only has the straight maneuver at Speed 2 as a green.
For all this, the T-70 X-Wing costs 3 points more at the same pilot skill. That is not a lot of points for all this.
While an extra shield makes the fighter slightly more robust, the main emphasis with the T-70 X-Wing appears to be all about improving maneuverability.
This is clearly different from the changes to the Episode VII TIE-Fighters, which – already maneuverable – ultimately gained more tricks to deal a bit more damage.
As with the First Order pilots, the new T-70 pilot also display the new logo of the New Alliances, essentially a colour-inversion of the old Rebels-logo.
The T-70 X-Wing Pilots
- The Blue Squadron Novice is the cheapest pilot with a pilot skill of 2. Unlike the non-unique TIE/FO pilots, there is only one card included (as there is only one miniature for the T-70).
- The Red Squadron Veteran, for 26 points, comes with a pilot skill of 4 and the ability to take an Elite Talent, one of the most versatile and popular upgrade-slots in the game.
.Two unique pilots in the box are the “Blue Ace” and Poe Dameron, the latter arguable the only true “named” character in the box (perhaps aside from BB-8 below).
- The “Blue Ace” is an odd entry, bringing even more unpredictable movement to the T-70 X-Wing, but losing, compared to the Red Squadron Veteran, the ability to take an Elite Talent, making him far less versatile.
- Finally Poe Dameron is the star of this selection, with a pilot ability reminiscent of Luke Skywalker’s built-in defence from the original core set, if more versatile. His incentive to “safe” a focus token is a nice new twist on the tokens/action rule.
New Upgrade Cards
Of course, the new T-70 X-Wing can take the Weapons Guidance and, where applicable, the Wired Elite Talents I already talked about. The new astromechs are, of course, unique to the New Alliance/Rebels double-faction.
- R5-X3 is cheap. As with Wired, I like these new, more affordable upgrades. It has a place in this box, particularly for beginners, allowing you to make one piloting-mistake without consequences. Perhaps there also are some advanced strategies to use the droid and asteroids to your advantage.
- BB-8 is already a Star Wars fan-favourite from the movies, and the rolling robot brings his signature ability to an X-Wing he joins.
Because BB-8‘s ability triggers before the actual green maneuver is executed, a popular combination is to combine him with the Elite Talent of Push the Limit to perform two actions (one of them the BB-8 barrel roll) before the green maneuver clears the stress gained from Push the Limit.
Final Thoughts …
I like the look of the new T-70 X-Wing.
As with the TIE/FO Fighter, I like how FFG is pushing the established X-Wing mechanics in creative new ways to keep the game interesting.
I am a bit disappointed how the new T-70 X-Wing so clearly overshadows the venerable and iconic old X-Wing, which is already a rare sight on many tables.
That one gripe aside, I am excited to get this ship on the table and try the new tricks!