Heading out to a day-long X-Wing tournament. A tournament with twist: People bring two lists, alternating between them from game to game.
It sounds like a lot of fun and I haven’t played X-Wing in a while. The only problem, I needed another list. I flirted with two IG-2000 for a while, but ended up buying a YT-2400 with Dash Rendar, mostly because I prefer the (in my humble opinion) more classic Star-Wars-look of this particular ship.
“Fat Dash” – An Expensive Proposition
Dash Rendar is popular in X-Wing tournaments these days, not least because it is an easy list to play. That suits me fine, seeing how I have to work two lists. Corran Horn is frequently his wingman.
Now, Dash Rendar in his YT-2400 is often used with the Engine Upgrade and Kyle Katarn as crew (along with Push the Limit). It’s a beautiful combination the really squeezes the most out of this wonderfully maneuverable ship.
Sadly, the former comes from the Millenium Falcon and the former later from the Rebels Aces. I own neither and don’t want to spend 40 quid just for two cards. So I’ll have the wing it on a budget (using just the things I own).
Dash Rendar – (Mostly) Straight from the Box
Dash Rendar doing what he does best: Staying at range and blasting away. Three out of four upgrade cards come directly in the box with the YT-2400.
- Heavy Laser Cannon – Given the YT-2400s measly base damage, it really is a ship meant to be flown with a cannon.
- Outrider Title – A pricey option to turn the cannon into a turret. It’s pricey not just for the points, but for losing all attacks at range 1. I’ve seen people forgo this one entirely, but since I compromised on maneuverability, I wanted to give it a go.
- Leebo – This little crew-member essentially is the more quirky version of the Engine Upgrade. Managing these Ion-Tokens (large ships only get ionized with two tokens) will be more difficult, but perhaps also more fun.
- Push the Limit – This one doesn’t come in the box, but I still own it (from the A-Wing expansion). It’s just too good to not take it.
It adds up to 53 pts. worth of highly mobile, Heavy Laser Cannon-induced pain.
If I can keep Dash at range, that is.
Corran Horn – Dash’s Favourite Wingman
Corran Horn with all the toys!
He’s a mean little assassin, diving in to take out a specific high value target, where Dash if filling the void with heavy laser artillery.
- Fire Control System – The one upgrade that works so, so perfectly with Corran’s pilot ability. Attack. Target Lock. Attack again with Target Lock. X-Wing’s double-tap.
- Flechette Torpedos – They come with the E-Wing expansion pack. I mostly took them because I had points to spare, but not enough for proper Proton Torpedos. Will they be useful? No idea. I will find out.
- Push the Limit – Because it’s crazy good.
- R2-D2 – Because he will be flying many green maneuvers anyhow, seeing how he needs to remove stress from Push the Limit. In a list with only 2 ships, the added survivability is key.
There is no denying that this is a net-list. Or, perhaps, it started as a net-list, watered down by economic prudence to upgrade cards that didn’t require buying more X-Wing ships (I know, I am weird not owning a Falcon).
In a two-list tournament however, the list has some added charm in being easy to fly (at least I hope). Playing four or five games in a day can take a toll, and this list should mitigate this somewhat, leaving me fresh and concentrated for those other games, when I will have to juggle lots of TIE-Fighters.
Let me know what you think!